![]() Level 4: Using this skill also heals 10% max HP for its caster.Ĭaster is healed for 280+35% ATK / 1800+45% ATK / 2400+55% ATK / 4000+60% ATK every 2 normal attacks. Level 3: 4-hit combo damage increased to 117% per hit final hit damage increased to 270%. Level 2: Using this skill also heals 5% max HP for its caster. Using this skill also commands the Vision to use it. Hits an enemy five times: the 4 hits deal 102% Physical damage while the last hit deals 229% Physical damage and knocks the target down for 2 seconds. Cursed enemies are further debilitated by being unable to use their skills as they cower before the Black Prince’s onslaught. It’s important to note that with enough support, you can theoretically have a curse on every enemy unit, granting Edward a whopping 25% passive damage resistance. The longer the battle goes, and the longer you can keep Edward alive, the stronger he gets. These curses afford Edward both a makeshift AOE effect and a way to snipe at high ATK/low DEF enemies via his forced teleport – and he has the loadout to maximize damage on whoever he pulls. If the real-life Edward the Black Prince had this loadout, it’s no wonder he saw so much success during the Hundred Years’ War.Īmong Gods’ version of Edward is a titan on the battlefield, sowing discord among enemy ranks with his curses that both weaken his foes and empower him. Level 3: Haste effect now persists throughout the battle. Level 4: Initial damage increased to 243%.Ĭurses the enemy with the highest ATK at the start of combat, dealing 141% Physical damage to it and increasing caster’s Haste by 30% for 8 seconds. Level 3: On cast, this effect’s duration is refreshed for all foes that have it. Level 2: Each Cursed enemy increased Edward’s damage resistance by 5%. Caster gains a Shield of Blood for 5 seconds. A hero cannot be affected by Rake more than once every 12 seconds.Ĭurses a random enemy for 8 seconds, dealing 205% Physical damage, reducing its Haste by 30%, and dealing 20% ATK to it as damage every second. Nullifies and silences enemies who are Cursed or have less than 35% / 40% / 45% / 50% max HP for 5 seconds. Level 3: The farthest Cursed enemy is teleported to the front of caster. Level 2: Each Cursed target grants caster 5% ATK and Leech Rating. Increases caster’s ATK and Leech Rating by 25% for 8 seconds, then deals 252% Physical damage to an enemy. Gains a Shield of Blood, which increases damage resistance by 30% and grants immunity to crowd control. SS Corrupt Warrior/AOE Massive Oppression If I make a mistake in these, I apologize in advance. Neither is there a way to preview a hero to try to make sense of some ambiguously-worded skills, so I’ve just tried to make the most sense of some skills using common sense. If I don’t use the word caster, it’s to avoid ambiguous wording with skills, such as making it sound like it’s the targets hit that gain a buff.Īs there is no way to preview stats (no, not even base stats) that I know of, this tier list will be made solely with a hero’s skills in mind. For instance, instead of “Joe of the Green Forest gains 20% ATK”, I’ll just say “Caster gains 20% ATK”. ![]() Related: Among Gods Beginner’s Guide: Tips, Tricks & Strategies to Earn Your Place among Legendary Heroesįor skills that refer to the itself hero that uses a skill, I’ll use the term caster. Skills will also be refered to as rage, 1 st, 2 nd, and 3 rd skills. If a skill has uneven progression (ie, damage up at levels 2 and 4, duration up at level 3), I’ll denote each level separately. If upgrades aren’t linear, they’ll be denoted separately. For example, a skill that does 100% damage at level 1 and gains 10% more per level will be denoted as 100% / 110% / 120% / 130%. This would create too much division and probably lead to a scenario where everyone is the best at *something*, which defeats the purpose of ranking them.Īll hero skills have 3-4 levels, and numerical increments will be denoted as 1 / 2 / 3 / 4, with each bracket reprsenting that level. Heroes will only be separated by main role (warrior/tank/assassin/ranger/sage/mage), and not specialization. ![]()
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